Interactive Finess: Enhancing Indoor Exercise Through Gamified Exergames and Dynamic Difficulty Adjustments
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Abstract
This study discusses how effective gamified exergames can promote indoor physical activity and help to mitigate the problems caused by contemporary sedentary lifestyles. This paper presents a synthesis of recently published research results, which found that gamified elements such as points, badges, and leaderboards, are effective in driving motivation and engagement in physical exercises. More personalisation and enhancement of experiences through dynamic difficulty settings and the use of social features translate to better physical and psychological health outcomes. This paper presents these findings. A thematic analysis of secondary data from the years 2020 to 2024 confirm that gamified exergames can change health behaviours and outcomes, especially in an indoor environment. This study emphasises that gamified physical activities can be conducive to a healthier lifestyle and provide potential for long-term engagement.