Implementation of Gamification in Health Education System for Pregnant Women
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Abstract
This study evaluates the effectiveness of gamification-based education applications in increasing pregnant women's knowledge about nutrition during pregnancy and reducing anxiety related to pregnancy and childbirth. Using the MDE (Mechanics, Dynamics, and Emotion) framework and design thinking approach, gamification education applications are developed by combining points, levels, badges, and challenges. This app focuses on educating pregnant women about the main aspects of pregnancy and childbirth. Qualitative data was collected through interviews with pregnant women to understand their needs and create player personas to inform gamification designs. The prototype of the application was then tested with pregnant women, and feedback was collected through a google form using a likert scale and analyzed using SPSS. While the normality test showed an abnormal distribution of data, the Kruskal-wallis test did not show any significant difference in understanding between groups of participants after using the prototype, which showed a consistent level of understanding among users.