VR-Based Rehabilitation Game Design for Children with Cerebral Palsy

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Sarita Dnyaneshwar Sapkal, Sanjesh Pawale, Yogesh D. Deshpande

Abstract

In the context of neurological and motor problems, virtual reality has shown great promise as a rehabilitation tool. Virtual Reality(VR)-based rehabilitation presents numerous benefits compared to conventional methods, notably the capacity to develop engaging and interactive settings that can be customized to meet the individual requirements of patients. Additionally, because VR experiences are game-like, they can increase patient motivation and engagement, which will boost results. VR-based rehabilitation game design presents a viable way to enhance therapeutic interventions for kids with Cerebral Palsy (CP).
In this paper, we propose a VR-based rehabilitation game design for children with cerebral palsy. Proposed game design aims to leverage the benefits of VR to address the unique challenges faced by this population, with a focus on improving upper-extremity motor function. By integrating physical movements, feedback mechanisms, and motivational elements, VR games can be designed to encourage active participation, enhance therapy adherence, and deliver personalized treatment protocols. Furthermore, the design considerations for such games—such as accessibility, ease of use, and the ability to monitor progress—are examined. The paper concludes that VR-based rehabilitation games can bridge the gap between clinical needs and therapeutic engagement, offering a novel solution for enhancing pediatric rehabilitation for children with CP

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