Gamification as a Pedagogical Tool for English Language Learning among Engineering Students
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Abstract
Gamification has grown to be a fruitful educational approach in higher instruction, particularly in advancing English language learning among engineering students. Through the joining of amusement components into the instruction, it could advance inspiration, inclusion, and satisfaction in language learning. Al-Azawi et al. (2016) emphasize how gamified learning situations facilitate effective ambiance and learner-focused encounters, whereas Huynh et al. (2022) affirm the association between gamification, scholastic execution, and understudy fulfilment.This inquiries about utilizes a quasi-experimental plan to look at the impact of gamification on the procurement of the English language among engineering students through the utilize of a control gather and an exploratory gather. Gamified stages like Quizizz, Kahoot, Blooket, Wordwall, and Classcraft were utilized, and information was accumulated by means of pre- and post-tests, studies, and interviews. It is found that gamification contains an impressive impact on improving learner inspiration, engagement, and English competence. Qualitative feedback affirms diminished uneasiness and more noteworthy delight. The study suggests that consolidation of gamification into English instruction utilizing organized resources, educator training, and adaptable exercises could improve the quality of English language learning.